Archive for February, 2010

Death in Providence

Friday night We attacked R3- in Providence.  Apparently a Crown Jewel of CVA

  • Dropped the I-Hub into Reinforced
  • Destroyed their ” defensive perimeter tower” that was offline.
  • Dropped the Station to Reinforced
  • Dropped the Cyno Jammer..which WAS well defended.

Nice shot of the 9 titans -A- used in the latter part of the op.

bye bye "Crown Jewel"

Engaged in a big fleet fight in Y-MPWL

This kill started the fight:

A juicy Charon in A bubble?  Thanks we will take that

http://ceptacemia.eve-kill.net/?a=kill_detail&kll_id=5919845

3,068,038,272.00 asset loss + the ship

Battle:

http://killboard.systematic-chaos.eu/?a=kill_related&kll_id=67336

142 KIlls lost 3…we jumped into the system THEY had blockaded..

More reports will fill in.

Props to the Scorpion Pilot who jammed me repeatedly..once i had 150KM wrecks to warp to your jammers were useless.

Long and Short

The Alliance known as CVA is broken, when they fight (which isn’t often) they get annihilated, they make silly mistakes ( Charon to an enemy occupied gate ) and when they get engaged they do NOT focus fire.

Pro tip #1 : Don’t offline your protection doesn’t work so good then.

Pro Tip # 2: When an enemy fleet is next door don’t bring a Charon loaded with Tons of stuff and expect it to live when he warps into your own bubble.

Pro tip #3: Don’t engage an Apoc with a Scorpion 1 v1 and expect to live long.

A fun little song

To help those traders and travelers I rewrote a great country song …just for you.

If you like country songs that is awesome if you don’t I do not want to hear about it!

Well at midnight headlight find you on a Saturday night

Pirates up ahead, slow me down… makin no time… lookin for the low sec gate

Gotta keep jumping

Those Pirates chase me slappin points on me

220’s vulcan’s hammering perfect rhythm against my shields

Gotta keep jumping

Ooh I’m jumpin my life away, looking for a better way, for me

ooh I’m jumpin my life away, looking for a clear dock… for me

Well the pirate gate cutie lockin’ on to me

tried to talk me into a ‘ride’ said I wouldn’t be sorry..

but she was just a noobie/baby/hellcat

Hey waitress pour me another cup of quafee

Pop me out, jack my shield up, flying down the undockin ring baby

Lookin for a clear warp

Ooh I’m jumpin my life away, looking for a better way, for me

ooh I’m jumpin my life away, looking for a clear dock for me

Well at midnight headlight find you on a Saturday night

Pirates up ahead, slow me down makin no time… lookin for the low sec gate

Gotta keep jumping

Those Pirates chase me slappin points on me

hammering perfect rhythm with the 220’s  a hummin

Gotta keep jumping

Ooh I’m jumpin my life away, looking for a better way, for me

Originally “Drivin’ My Life Away” by Eddie Rabbitt

If you like it say something, if you don’t like it, you have had too much to drink, not enough to drink, are stoned or high, or not stoned and high enough, or simply lack good taste…I’ll let you decide which is appropriate.

~Turns up the Garth Brooks “Shameless” remake of Billy Joel’s song.

Safe jumping and watch out for the “pirate gate cutie” I had the hellcats in mind when looking for words about that section :)

Us em -vs- fly em

http://norsesforcourses.blogspot.com/ posted a good  question on his blog. His question.  As a Director inside a Corp that is known for it’s pilots skills, I pay attention to issues like this. I also thought it deserved a post.  So thanks for asking a very good question. Oh and BTW the forum people telling you not to go to 0.0  simply due to the 2M SP number is short sighted

You DO NOT NEED 10M – 15M skill points to move to 0.0, this is utter bullshit and rubbish

I will use CEPTA as an example we REQUIRE pilots to have a minimum of 10M SP to even join CEPTA, but that doesn’t mean you can have 2Million and be a very skilled pilot in your ship. Our requirement does not MEAN your a good pilot either it just lets us judge pilots over a longer period of time… We want our pilots to be able to field VARIOUS different ships…not just one.  That’s why we have a minimum skill point requirement. SO yes we ave a large SP requirement but we do it for some very sound tactical reasons, that sadly I cannot divulge here.

This brings me to the second point.  Just because you can sit in the damned seat of the ship and undock it, does not mean you should USE it in combat.  The other reason  that we have a SP restriction is by the time you HAVE 10M SP you have learned this one way or another.

examples for you

Pilot 1 a Caldari Pilot ( 53% of EVE according to EyojG 4th Qaurter QEN) who has 2M SP you can sit in a Ferox, yet you do not have medium railgun  skill past level 1, nor any of the supporting skills past level 1 either. Would I let you bring that out to a fight. HELL NO.

  • minimum amount of time to even fly this is 3D 17H 7M
  • Minimum amount of time required to T2 fit this ship 60D 11H 24M

Pilot 2 is also a Caldari Pilot he also has 2M SP , he undocks in a Merlin fit with an MWD 2 Railguns 2 Standard launchers and a Warp Disruptor, would i bring him to a fight…hell YES.

  • minimum amount of training required to fly this 20H 20M
  • Minimum amount of time required to T2 fit this ship 15D 2H 22M

So what this means is that someone who has a good deal of skill in a smaller  ship has actually had the time to not only fit it so that it can survive, but also have had some time to actually use it and IMPROVE his skills and therefore the abilities of his ship.

You folks know my thought about the Caldari shield tank boats in PvP so I will no belabor that point I used this as an example of what a Director looks at, and what goes through his head, when he calls for people to undock and some have a T1 Frigate and some have a Battle cruiser. Sometimes people wonder why many(myself included)  would prefer the frigate rather than the Battle cruiser in many circumstances.

**Note the are Approximate numbers and to truly be effective some of the engineering skills that would help tremendously were left out.

Yes I know there are other skills in there but the point being is that starting small, and using the small ship will I guarantee make you a better pilot in the larger ships…all the skills needed to fly the smaller ships will also help out in the larger ones as well as skill are cumulative

Why is this:

As the skills needed increase do do the sub-skills needed to be able to use the ship effectively it can be thought of  as a exponential type of scale.

Simply every time you increase the class of the ship:

Frigate -> Cruiser -> Battlecruiser -> Battleship -> Capital -> Supercapital

You increase both the number of skills and the level they must be at.  Is it purely exponential?  NO probably not…but it IS a general rule that works.

For those of you wanting into an alliance the above numbers are good enough to show that you have both the skill and the experience  inside a given ship AND that you have learned how to fly it ( the Merlin example) that you would be a benefit to any 0.0 Corporation/Alliance

Those of you using the Ferox example as a reason to be allowed into the Corporation…you need to realize, not only have you not flown the ship, nor with the right modules, but because it takes longer to get into you have less experiences with it.Long and short…stay in small ships to you can USE them effectively BEFORE you get into the larger classes of ship…

Bonus Pro tip:  it is a cheaper way to get better.

TC and Good hunting

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